Action: Strategic Partnerships

Field: School Education

Submission No: 2020-1-DE03-KA201-077538


Start Date:01/10/2020

End Date:31/03/2023

Duration:30 Months


The STEAM4ALL project aims to design, pilot-test and produce an inclusive multimedia toolkit to support students with fewer opportunities (marginalized, living in remote or rural areas, with migrant background) to acquire a combination of digital (coding and robotics) and STEAM competences based on an interdisciplinary approach that will promote environmental education and sustainable development.

The project promotes STEAM related competences through the teaching of robotics, which is an effective, fascinating and motivating way for students combining a wide range of skills. Robotics is increasingly being considered as the fourth “R” of learning, “Reading, wRiting and aRithmetic” that students must understand to succeed in a highly competitive, technology-driven world. Robotics integrates all STEAM fields in a way no other subject can cover. It integrates mechanical, electrical, electronics, control engineering, computer science, technology, math and science.

The target group of school teachers (mainly IT or from related fields science, technology) will be provided with opportunities to acquire the aforementioned competences and be trained to implement the STEAM4ALL programme, either as part of the school curriculum or as extra-curricular activities organized in flexible ways based on synergies and partnerships with experts.


P1: Culture Goes Europe (CGE) – Soziokulturelle Initiative Erfurt E.V. (Germany)


P2: N.C.S.R. “Demokritos” (Greece)

P3: Emphasys Centre (Cyprus)

P4: Stichting Amsterdam European Mobility (Netherlands)

P5: European Digital Learning Network (Italy)

P6: 2nd E.K. (Laboratory Center) of Piraeus (Greece)

P7: Gemeinschaftsschule Campus Efeuweg (Berlin)